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Nation-Building Game Come and join into DT's very own nation-building game! You control the empire, you kill the rebels, THIS IS.. the DT game.


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Old 09-14-2008, 07:49 PM   #1
Slifer-san
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Nation-Building Game Sign-Up

Apply for your Kingdom here!

Name of Kingdom: (this is the name of your kingdom. Self-explanatory)

Ethnicity: (obvious)

Royal Family: (A royal family is important for any kingdom. They not only help in commanding and also help with relations with other empires)

King: (The Head Hanco, the ruler. You need one King or one Queen in order to do sign up. You must have a full name, first and last. All last names must be the same.)

Queen: (The Head Hanco, the ruler's helper, or the ruler herself. You can rule with one Queen, a king and a queen, or one king, but you need at least one of a combo of two in order to start!)

Prince:
Prince:
Princess:

(You can have as many children as you want, and they can be different genders. Does not have to go prince, prince, princess, or anything.)

Population: (everyone starts with 1000 people in their population. Everyone also starts with $30,000 You will divide them into classes Please make it nice numbers like 1000, 10,000, 5000, 3000, ect. Not like 2134 or 4231).

Workers: (They provide your empire a certain amount of money in taxes each month (default: $100 a person each month). All people who join your empire are workers until you either redistribute them or unless said otherwise)

Farmers: (Farmers will provide the food needed for your kingdom. Each person in your empire consumes one unit of food a month. Farmers provide 2 units of food per week plus additional units depending on the land that they are on. We will go into that further later. While they also pay taxes, they require payment for their work each month. (Default: You pay $100 per person each week)

Miners: (You will need types of metal for your soldier's swords and research. Each miner will provide 1 unit of metal per week plus additional units depending on the land they are on. While they also pay taxes, they require payment for their work each month. (Default: You pay $100 per person each week)

Scholars: (These are people who have studied hard and now are into research. Each scholar you have increases your chances for research success. In addition, there are certain classes that only scholars can be. You must pay for their researching services though. (Default: $200 per person).

Nobles: (These people are the rulers, the owners. They are needed in overland affairs and are important in any serious nation. In additon, your royal family is considered part of the nobles ((so if you have a king, a queen, and a prince, you already have a default of 3 in nobles) Nobles do not pay taxes, but do not require payment)

Slaves: (An optional class. Slaves do provide resources, pay taxes, or take money, but they make the population happy. You can do without slaves. You can also choose to make all people who join your empire into slaves automatically, but that damages your relationship with other nations).


Military: (for the military, you will take people from each of your classes, and put them into your military. They no longer do what they are assigned to do (aka: A farmer that becomes a swordsmen can't provide food anymore)

Swordsmen: Default Cost - $500 10 munits. $200 per week to maintain
DAttack: 3 (Attack is the strength of the unit when attacking)
DDef: 3 (Defense is the strength of the unit when under attack)
DCausality Chance: 50% (Percent chance that this unit will die first)

(D = default)

Spearman: Dcost - $1000 15 munits. $200 per week to maintain (Everyone can be)
Dattack: 2
DDef: 5
Dcasuality Chance: 30%

Archers: Dcost – $1000 20 munits. $500 per week to maintain (Everyone can be)
Dattack: 3
Ddef: 6
Dcasuality Chance: 20%

Cavalier: Dcost - $2500 25 munits. $500 per week to maintain (Everyone can be)
Dattack: 8
Ddef: 3
Dcasuality Chance: 60%

Ambassador – Dcost: $1000 (Only Scholars or Nobles can become)
- Send them to other lands to try to peacefully take to other nations. The more ambassadors in the kingdom, the higher percent chance results will go well

Spies – Dcost: $1000, $500 per week to maintain (Only Scholars)
- Send them to other lands to find out info about the land, like the amount of soldiers they possess, allies, and others. The more spies in one area, the faster you receive the info).

Hero – Dcost: $0 (Only Nobles)
- Champion of your army. Having him in attack decreases Causality Chance for everyone. However, if he/she dies, Causality Chance will increase during that battle and the next few, so be careful.

Your military is not limited to this if you do research.

Land Location and Capital:
The map isn't made yet, so this is hard to explain. Easily, when the map is made and put into sections, certain territories will be in groups and in blue. You pick the territory that you want and tell me where the capital is.

(copypasta)
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Old 09-14-2008, 09:18 PM   #2
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All righty, I'll be the first to give this a shot...

((Feel free to smack me with knowledge if I messed something up))

Name of Kingdom: Erilia

Ethnicity: Erilian

National Color: Blue

Royal Family:

King: Aeonel Glanz Erilia

Queen: Bella R. Erilia

Prince: Fulmen Y. Erilia
Prince: Ager R. Erilia
Princess: Mari A. Erila
Princess: Gelu D. Erilia

Population: (1000):
Workers (250) – (20) = (230)
Farmers: (400)
Miners: (250)
Scholars: (50) – (5) = (70)
Nobles: (50) – 5 = (45)
Slaves: (0)

Military:
10 Workers + $5000 = 10 Swordsmen
10 Workers + $10,000 = 10 Spearmen
5 Scholars + $5000 = 5 Spies
5 Nobles + $5000 = 5 Ambassadors.
Total Cost: $25000
Land Location and Capital: Region 10, plots 87, 91, 92, 93, Capital Plot 91

Extra Facts: The king keeps the nobles as advisors on all of his decisions. Nobles from conquered territories with good enough reputations are added to this counsel. Also, the royal family is intolerant of slavery and somewhat biased against those that do trade or keep slaves.
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Last edited by Badass Blackie : 09-14-2008 at 09:44 PM.
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Old 09-14-2008, 09:37 PM   #3
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@ Blackdragonking~

Just 2 little things, then accepted~

1st one is my bad. Please add a Nation color~ (This was added recently so you didn't see it~)

2nd 50 -5 = not 20~

After that, feel freeto make your own nation's topic with its first course of action~
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Old 11-23-2008, 08:54 PM   #4
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Please feel free to point out all mistakes

Name of Kingdom: Corazón del Océano

Ethnicity: Océanic

National Color: Turquoise

Royal Family:- King Maremoto Océano
Queen Marea Océano
Prince Monzón Océano
Princess Brisa Océano

Population (1000):-

Workers (300) - (8) = 200
Farmers (275)
Miners (200) - (8) = 150
Scholars (150) - (4) = 145
Nobles (75) - (6) = 69
Slaves (0)

Military:-

6 Nobles + 1 scholar + $7000 = 7 Ambassadors
3 Scholars + $3000 = 3 Spies
8 workmen + $8,000 = 8 spear men
8 miners + $8,000 = 8 archers

Total Cost = $26,000

(Tell me if I've got this part right ^^ )
Land Location: Region 7 (beside the ocean) - plots 41, 42, 43 and 44. Capital Plot 43.


Corazón del Océano is a peaceful kingdom and prefers negotiating to declaring wars. Their ambassadors are renowned for their tactful and very good negotiating skills. They will try and divert war with someone up to three times but will fold eventually and declare war.
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